Latest news

Ais 88 Woodst 1 Webcrop

On Site - 88 Wood Street

Read more
Ais 2 Causeway Park 130

2 Causeway Park

Read more
Follow Us
Future Games of London

Fun and games in EC1

Future Games of London


Design & Space Planning

Creative + Media
10,250 sq ft
8 weeks

Future Games of London is one of the London tech scene’s biggest startup success stories. Their brand-new office in Clerkenwell, close to Old Street’s ‘silicon roundabout’, offered us an opportunity to create a fresh, fun and colourful workspace design reflective of the mobile games they’ve become known for.

We wanted to create an environment that would allow our staff to collaborate, have fun and take pride in what they do – the design team at AIS have given us an office that replicated our brand identity perfectly.

Ian Harper,
CEO, Future Games of London
The look and feel of FGOL's new workplace embraces the youthful exuberance of their company culture, combining space efficiency with a wink and a nod to the gaming industry - leaving plenty of room for their beloved plush sharks.
Futuregames 35
Futuregames 23
Futuregames 11


The Future Games of London team might have years of game-creation under their belts, but they’re still young at heart. Fun, originality, fearlessness and passion are integral to the game-creation process – all of which became our guiding thoughts when approaching our workspace design ideas. We began by interviewing members of the team across the board, quickly identifying a need for agile working and collaboration.

By personally interviewing the FGOL staff, we were able to get a deep understanding of their needs as a group which were translated into a versatile workspace that takes into account the nuances of working in the gaming industry.
Futuregames 35 Reference 2
Futuregames 27


The building layout presented several challenges. Firstly, the split over two levels wasn’t necessarily conducive to the collaborative working desired. Secondly, to maximise the space and create a better flow between these two spaces, we recommended moving a staircase, which was agreed with the landlord. We decided to create two types of working areas – downstairs for everyday working and meeting; upstairs for getting together, hosting and playing. Other key considerations included using the great views, controlling the daylight (important for all things screen based), maximum space efficiency and enabling staff to move around the spaces freely.

Futuregames 9 2
Futuregames 20
Futuregames 23 2


This is what the workspaces of the future look like. We created an incredibly adaptable space that can be used in a variety of ways. Downstairs in the main working area there are bar tables for quick catch- ups, sofa snugs for informal meetings, chill-out areas, game demo rooms, long lunch tables and more. Upstairs, when not hosting clients, the meeting suite can be used as a breakout area. Here, there is also space for games, with the pool and ping pong areas doubling up as larger meeting areas thanks to bleacher-style seating. What’s more – and about the only traditional office-design feature you’ll find here – is that everyone has their own, dedicated desk. Little touches of humour are woven throughout, with subtle references to the studio’s well-known Hungry Shark app found in the pixelated flooring design, fin-like accent details and furniture selection. To top it all off, the staff floor was cleverly designed to accommodate 70 people on day one, and allow expansion to 90 without moving staff around and disrupting the flow.

Futuregames 8
Share Back to top